• Videogames


  • £25.00
From blockbuster narratives like The Last of Us and the creative explosion of Minecraft to lower-key productions like Consume Me, which tackles the difficult issues of body image and extreme dieting, videogames have established their place in modern culture. This landmark publication considers the many worlds of games and gaming since the mid-2000s, with expert contributions on violence in videogames, ground-breaking design work, fan art and fan fiction, politics and rebellion in player communities, the cosplay phenomenon, and much more.